Procedural Skier is a skiing game made in Unreal Engine that uses procedural terrain generation to generate the mountings terrain used for the game. I chose to focus on procedural terrain generation as my dissertation topic as I find all the maths involved in the noise algorithms used to generate terrain heightmaps fascinating and I wanted to deepen my understanding of this.
This project was developed as part of my University Dissertation titled 'The Development of a Video Game using Procedural Terrain Generation'. I achieved a mark of 80% for this section of the project witch resulted in me achieving a total mark of 76% and a first class grade for my dissertation project.
A link to this projects GitHub page and a PDF copy of the dissertation written about this project is available below.